Wireframe Model of the Three Vases
I have long been interested in computer graphics. In the 1980s, I
started writing a 3D modeler and renderer as a way to create images of
things that do not exist.
Recently, I added radiosity to the renderer's capabilities.
Radiosity simulates the diffusion of light among the objects in a scene
in much the same way that it happens in the real world. The following
wallpapers illustrate how closely a computer simulation can mimic
Mirrored spheres on a checkerboard are a sure sign of being
Virtual Tinkertoys are accompanied by a microprocessor.
This scene illustrates realistic indoor lighting.
The vases look much better after texture mapping, lighting, shading, ray
tracing, and radiosity. If you look closely, you can see the virtual