Wireframe Model of the Three Vases
I have long been interested in computer graphics. In the 1980s, I
started writing a 3D modeler and renderer as a way to create images of
things that do not exist.
Recently, I added radiosity to the renderer's capabilities.
Radiosity simulates the diffusion of light among the objects in a scene
in much the same way that it happens in the real world. The following
wallpapers illustrate how closely a computer simulation can mimic
Mirrored spheres on a checkerboard are a sure sign of being
This maze is made up of 300,000 triangles. The corners are darker than
the open spaces.
This scene illustrates realistic indoor lighting.
The vases look much better after texture mapping, lighting, shading, ray
tracing, and radiosity. If you look closely, you can see the virtual